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- ==\/=KaT=====\/====\/= Proudly Present =====
- -*FULL DOCS FOR SENSIBLE SOCCER!*-
-
- Typed by MUNCHIE AND LOL! 11.6.92
-
-
- INTRODUCTION.
-
- Sensible Soccer is a soccer game, in fact here in England it is what
- we call a football game or dare I say a football simulation. The main
- part of the game is the football action itself, the rules of which I
- shall describe breifly below. Around the football action we have
- included a fair variety of different football competitions Cups,
- Leagues and Championships, both real and imaginary, with 64 top
- European football clubs and all 34 European national teams including
- 1250 different players. All these features shold add to your enjoyment
- of what we consider to be the most realistic and playable football
- simulation to date.
-
-
- LAYMANS RULES OF FOOTBALL.
-
- Here then for the uninitiated are a very basic set of rules for the
- game of football.
-
- 1. There are 2 sides of 11 players each.
-
- 2. One player on each side is called Goalkeeper and goalkeepers
- generaly stand in front of the goals at either end of the pitch
- wearing dark green jerseys. Goalkeepers are the only players allowed
- to touch the ball with their hands, so watch out.
-
- 3. Each team is given a direction to kick in and the object of the
- game is to kick the ball into the goal or net that you're opponents
- goalkeeper is defending. If you manage to do this then youre team has
- scored a goal.
-
- 4. After 45 minutes the goalkeepers swap ends and the teams kick the
- other way up the pitch. The interval between the 2 halves is called
- Half Time.
-
- 5. After 90 minutes and the team that has scored the most goals wins,
- Hurraaah! If both teams have scored the same ammount of goals after 90
- minutes then it is called a Draw.
-
- 6. If it is a draw after 90 mins and extra time is being played, then
- the teams will continue to play for another 30 mins with aditional
- half swap in the middle. If one of the teams has scored more goals
- than the other after extra time then they are the winners. But...
-
- 7. ... If the game is to be decided on penalties and the game is still
- a draw after extra time or, if it is a draw after 90 mins and no extra
- time is permitted the the winner of the game is decided on the basis
- of a penaly shoot-out.
-
- 8. A Penaly Shoot Out is a sequence of penalty kicks. A penaly kick is
- where the ball is placed on the penalty spot (The spot in the middle
- of the big box near the goal net) and the player from one team has to
- try and kick the ball past the opposing goalkeeper and into the net.
- In a Penalty Shoot Out the teams take it in turns to take penalty
- kicks against each other until each team has taken 5 penalty kicks.
- The team that has scored the most goals from the penalty kicks wins.
- If both teams have scored an equal number of goals from their first
- five penalty kicks then a situation arises known as Sudden Death.
- During Sudden Death each team takes one penalty kick each and if
- necessary another penalty kick each until during such a brace of
- penalty kicks one team scores and the other team doesn't. In this case
- the scoring team is the winner.
-
- 9. A match starts with either team kicking off from the centre spot
- (The spot in the middle of the pitch) both teams then continue to boot
- the ball around until one of five thing happen. Either: i.The ball
- goes over the touch line to the side of the pitch for a throw in. In
- which case a member of the team that wasn't the last to touch the ball
- will pick it up and throw it back onto the pitch from the point on the
- touch line where the ball left the field fo play. The players can then
- continue to kick the ball around. ii.The ball goes over the touch line
- behind one of the goals. if the last person to touch the ball was the
- goal keeper defending that goal or any other member of his team then
- this results in a corner kick to be taken by the other side. For a
- corner kick the ball is placed in the quarter circle in the corner of
- the field of play nearest the point where the ball crossed the touch
- line. The ball is the kicked back into play by a member of the other
- side before the booting around can start again. iii.The ball goes over
- the touch line behind one of the goals having been touched by the
- atacking that goal as opposed to the team including the goalkeeper who
- are defending that goal. This results in a goal kick, to the defending
- team, which means a member of the defending team (usually the
- goalkeeper) will place the ball in the forward corner of the 6 yard
- area (the little box near the goal net), nearest the point where the
- ball crossed the touch line, and wellie the ball back into play. iv.A
- member of the other team accidentally kick a member of the other team
- instead of the ball. This is called a foul. If a foul is commited then
- the game is stopped and the team whose player got kicked is awarded a
- free kick. This means that the ball is placed on at the point on the
- pitch where the foul occured and the hobbling player or one of his
- team mates restarts play by kicking the ball. However if the foul is
- committed inside one of the penalty boxes (the big boxes next to the
- goal nets) and the player who got kicked is not on the same side as
- the goal keeper defending the goal, then the hobbling player and his
- team are awarded a penalty kick (see rule 8) not to be confused with a
- penaly shoot out. After the penalty kick has been taken the play
- continues as normal. v.One of the teams scores a goal. If this happens
- the ball is placed on the centre spot in the middle of the pitch and
- play restarts with the team who didn't score the goal kicking the
- ball.
-
- 10. At any of the points in the game descibed in rule 9 above it is
- possible for either team to swap one of their players on the field of
- play with one of their players on the bench. This is called
- substitution. Each team can make up to 2 substitutions in any one
- game.
-
- 11. There is no offside, Not in this game.
-
-
- -* I HOPE YOU BLOODY READ THAT!!!! *-
-
-
- GAME CONTROLS.
- ~~~~~~~~~~~~~~
-
- During the game you may only control one member of your team at any
- one time. The man currently under your control is the one with the
- white number above his head. Control will be changed to another man if
- the man currently under your control is too fat away from the ball or
- iff he has lost his footing for any reason
-
- OFF THE BALL CONTROLS
-
- These controls apply when the man under your control is not in
- possession of the ball.
-
- Running.
- To direct your man simply push your joystick in the direction in which
- you want him to run. A running man can intercept the ball from an
- opponent in possession.
-
- Sliding Tackles.
- When running off the ball it is possible to slide into the ball or an
- opponent by pressing the fire button. This will make your player slide
- in the direction which he is facing. Whilst the man is sliding it is
- possible to get him to deflect the ball in a direction different to
- the one in which he is sliding when he makes contact with it. To do
- this the joystick must be redirected whilst the man is in mid-slide
- before he has made contact with the ball. This is a skill which has to
- be mastered.
-
- Headers.
- When the ball is in the air and you press the fire button, instead of
- sliding into the ball the man under your control will attempt to head
- the ball. Such headers can also be deflected in a similar way to
- sliding tackles but redirecting must take place before contact with
- the ball has been made.
-
-
- ON THE BALL CONTROLS
-
- These controls apply only when your man is direct possesion of the
- ball.
-
- Dribbling
- When on the ball simply push the ball in the direction you want the
- player to dribble the ball. You will find that as the player gathers
- speed it is harder for him to change direction and retain control of
- the ball. This is another skill that has to be mastered.
-
- Pass.
- When on the ball if you quickly tap the fire button whilst you are
- directing the joystick, the ball will be played along the ground in
- the direction you are facing or, if there is one of your team mates
- standing roughly in the direction you are facing and within apssing
- distance then the ball will be played to your team mates feet.
-
- Kick.
- To kick the ball in the normal way the joystick should be directed in
- the desired direction and fire button firmly pressed.
-
- Lift and Bend.
- When the ball has been kicked as opposed to being passed it is
- possible to apply varying degrees of lift and bend to it. To do this
- the joystick must be redirected within a very short time after the
- fire button is initially pressed. It is not necessary to release the
- fire button before redirecting.
-
- Redirection Table For Lift and Bend.
- Assuming the player is running and kicking up the pitch, lift and bend
- when applied to a shot will work in the following manner:
-
- UP A normal straight kick.
- UP/RIGHT A normal kick bending to the right.
- RIGHT Lobbed kick bending to the right.
- DOWN/RIGHT An up and under bending to the right.
- DOWN Straight up and under.
- DOWN/LEFT An up and under bending to the left.
- LEFT A lobbed kick bending to the left.
- UP/LEFT A normal kick bending to the left.
- CENTRED JOYSTICK A straight lobbed kick.
-
- The quicker the baend is applied to a shot the more exaggerated the
- bend will be.
-
- Set Peices.
- All set peice kicks and throws work as a normal kick or pass except
- that illegal or illogical angle cannot be chosen by the kicker or
- thrower.
-
- Goal Keepers.
- Goal keepers are always under computer control except when they have
- the ball in their hands or when they are about to take a goal kick, In
- which case all they can do is kick the ball out.
-
- The Bench.
- The bench can be called on at any time during the game when the ball
- is out of play or if a free kick has been awarded, or before the
- begining of a half. To access the bench the joystick should be flicked
- in any direction and left to return to the central position three
- times in quick succession. Alternatively the UP/DOWN arrow keys on the
- keyboard can be used. This can only be done when the ball is out of
- play or before a free kick or at the begining of a half.
-
- Manager.
- Moving the arrow up and down the bench enables the selection of the
- manager or substitutes, press fire to select. The manage is the one
- wearing the brown coat and is used to change the team formation on the
- pitch. When he is selected, press the UP/DOWN arrows to select the new
- formation from the managers menu and then press fire.
-
- Substitutes.
- All the other players on the bench are the substitutes and upto 2
- substitutes can be brought on to replace other players in their team
- at anytime during a match. When a substitute is selected he will stand
- up and the substitute menu will appear which will enable the player to
- choose which player he wishes to take off. When the player to be
- brought off is selected he will run off the pitch and the selected
- substitute will run on. To exit from the bench or the
- Manager/Substitutes menus, Move the joystick left or right.
-
- Key Controls During The Game.
-
- UP ARROW Bring on bench for team kicking up.
- DOWN ARROW Bring on bench for team kicking down.
- P Pause on/off
- R Replay last few seconds of action.
- R Slow down replay whilst replay is being viewed.
- SPACE Record last few seconds of action to be played
- back as highlights.
- F10 Toggle crowd chants on/off.
- ESCAPE Abandon current game.
- H Replay all game highlights in sequence (only when
- full time score is displayed)
-
- NOTE: If there are too many highlights for any one game then the
- earlier highlights will be dropped.
-
- THE MENUS
-
- The menus are divided up into eight catergories, Options, Edit Teams,
- Load/save Data, Highlights, Friendly, Cup, Leaque, and Specials.
-
- OPTIONS
-
- Game Length: The real time length of each match can be set to
- either 3, 5, 7, 10 minutes.
-
- Auto Replays: The automatic replaying of all goals can be toggled
- On/Off
-
- Menu Music The music played during the menu sections of the
- game can be togged On/Off.
-
- Auto Save/
- Highlights The automatic recording of all goals scored as
- match highlights.
-
- Seasonal Weather There are two forms of pitch type selection in this
- game, one known as pitch type is a striaght choice
- of a icy,wet,soft,muddy,normal,dry or hard pitch or
- a random choice between these seven. The other,
- known as seasonal weather, is mainly a means of
- simulating the influence that the weather can have
- on a football match, league or cup. Each month of
- the year has been given a specific, typical weather
- pattern so a friendly played in July, for example,
- has little chance of offering a muddy pitch and a
- much greater chance of offering a nice dry one. For
- Cups and Leagues the month selected will act as the
- start of the season. Each League is played over an
- eight month period with the matches spread evenly
- over all eight months. Each round of a cup lasts
- for one month so a three leg cup starting in July
- will have its final played in September. Both legs
- of a two leg round will be played in the same month
-
- EDIT TEAMS.
-
- The Edit Teams option allows you to change or update all data
- relating to any of the teams in the game. First the team to be edited
- must be selected. Then the joystick or arrow keys are used to edit
- the team data. All text files for the player, team or manager names
- are selectable with the fire/return button and can be edited using
- the back arrow to delete and the normal letter keys to write. Press
- return to finalise the new name.
- the three face types are cycled through with the fire button.
- to edit the kit colours select either shorts, shirt or socks and then
- with the fire button depressed,direct the joystick up,down,left or
- right to cycle through the available colours. For two coloured shirts
- left and right will change the main shirt colour and up and down will
- change the secondary colour.
- To select a new shirt type first select the shirt on the kit you wish
- to edit and then move sideways to the small shirts in between the
- first and second kits, then move up and down as appropriate and press
- fire to select the new shirt type.
- The team can be run by either a manager or a coach. Press the fire
- button to edit.
- G,D,M,F shows whether a player is a goalkeeper, defender, midfielder
- or forward(this information cannot be edited).
- A star beside a name denotes a star player(cannot be edited).
- Player numbers cannot be edited.
-
-
- LOAD/SAVE DATA
-
- There are five different sets of data that can be loaded into the
- game, three of which can be constantly edited, saved back onto the
- game disc and reloaded.
-
- i. Original National Teams
- ii. Original Club Teams
- iii. National Teams And Data
- iv. Club Teams And Data
- v. Custom Teams And Data
-
- Original national/club files can be edited but cannot be saved over
-
- National/club teams and data are intended to be used by the player
- as a form of updating the original squads provided. These can be
- edited, saved and reloaded time and time again(if original files are
- loaded and saved they will always overwrite these files not the
- original ones).
- Custom teams and data are intended for the player to invent or
- recreate his/hers own teams and can also be edited, saved and reloaded
- time and time again.
- It should also be noted that whenever save is used it will save the
- setup of all teams currently loaded plus all team tactics and the
- latest league and cup tables. This data may only be saved directly
- onto game disc two.
-
- HIGHLIGHTS.
-
- This option is useful for the saving and loading of match highlights
- to and from a normal DOS disc. The file name is already allocated by
- the computor, so saving is simply a matter of inserting a disc, and
- loading is simply a matter of choosing the correct match name from
- upto four files on any one disc. Disks should be inserted only when
- instructions to to so are given.
- There is also a facility to view highlights which will show the
- highlights just loaded or else the highlights of the last game played.
- Highlights may only be saved onto a normal preformatted DOS disk.
-
- FRIENDLY.
-
- This a single match between either 2 players or the player and the
- computer (there is also a chance to watch computer versus computer).
- The desired pitch conditions or season should first be selected by
- cycling through the options with the fire button.
- Then player teams must be chosen using the blue choose option. Two
- teams must be highlighted from the team list either as red computer
- teams or as blue player teams. The right number of teams must be
- chosen before the game can continue, confirm by selecting OK. When the
- teams are chosen, select Play Match (see also pre-match tactics
- below). After each friendly there is an option to play the same game
- again or return to the main menu.
-
- CUP.
-
- The cup competition is basicly a knock-out competition for 2-64
- different teams at any one time, where during a series of games the
- winning teams remain in the competition and teams that lose are
- eliminated immediately, until in the end there are only 2 teams left
- to play out the last match of the cup in the cup final. The winner of
- the cup final gets the cup and the glory. There are options to select
- the pitch type/weather, the number of teams/rounds and the inclusion
- of extra time and/or penalties at various stages of the competition.
- If a match is drawn after 90 mins then extra time will be played if
- the option has been selected as yes for that round. Extra time will
- also be played if replay has been selected and the game is a replay.
- If no is selected then no extra time will be played. The possibility
- of penalties is dealt with in an identical way to extra time but if
- both are possibilities then extra time will always occur before
- penalties. If 2 leg matches are to played at any stage of the
- competition then the round will be decided over the course of 2
- matches with both teams taking it in turn to play at home. The scores
- of both matches are added up to give the final aggregate score and the
- winner is the team with the highest total over the 2 matches. If the
- total over the 2 matches is a draw and the away goals rule has been
- set to yes, then the team which scored the most goals in the away leg
- will be the winner. If after taking this into consideration the result
- is still a draw the extra and/or a penalty shoot out will be played as
- appropriate, staright after 90 mins of the second leg. In either 2 or
- 1 leg matches where the match has ended in a draw and there is no
- extra time or penalties, or where the match is still a draw after
- extra time and there are no penalties, then the teams will replay the
- match, (one leg only) in order to determine a winner.
-
- CUP MENU.
-
- All options on the cup menu are selectable by using the fire button to
- cycle through the avaliable choices. The teams for the cup competition
- must then be chosen using the blue choose option in a similar way to
- selecting teams for a friendly. Upto 64 teams can be selected at once
- and all 64 teams can be player tems if so desired. When you are happy
- with all the options select play cup to start the competition. When
- into the cup sequence proper keep on selecting play match followed by
- next match to play the next match in sequence.
- Computer results will be calculated where appropriate and played in
- sequence with matches involving either 1 or 2 players. All player
- matches will lead onto the pre match tactics screen.
- To scroll through the draw/results of a round use the red arrows at
- the side of the table. To save a cup competition half way through
- select save data. This will also save the setup of all teams currently
- loaded plus the current league setup. A cup can be exited and returned
- to at any time provided that another cup has not been initiated either
- via the cup or specials options.
-
- LEAGUE.
-
- The league is wgere 2-20 teams play matches against each other in
- sequence until they have all played each other between 1 and 10 times
- as specified. The results are tabulated using the following criteria:
- 2 or 3 points for a win, 1 point for a draw, 0 points for a loss.
- The team with the greatest number of points after all matches have
- been played wins the league.
- Number of teams, Number of times to play each team, Points for a win
- and Start of season/Pitch type can all be set by simply cycling
- through the avaliabl options in the league menu and using the fire
- button to select the one you want.
- Choose league teams using the Choose League Teams box in the same
- manner used for Friendlies and Cups above before selecting Play
- League.
- Once in the sequence of games select Play Match and Next Match as in
- the cup option above.
- Results are tabulated game by game.
- Select Save Data to save league games at any stage together with all
- current teams and all current Cup Data.
- A league can be exited and returned to at ant time provided that
- another league has not been initiated either via the League or the
- Specials option.
-
- SPECIALS.
-
- To help players get going quickly in cup and League competitions
- Specials offer various preset Cup and League competitions for the
- various sets of data plus the European Championships which is really
- an Extra Special.
- The specials available depends on the current data that has been
- loaded.
-
- When Club teams are loaded the choices are:
-
- Cup Winners Cup and European Cup both of which have 32 teams, a
- one-leg final and 2 legs including the away goals rule for all other
- rounds.
-
- UEFA Cup which has 64 teams with 2 legs plus the away goals rule for
- all rounds including the final.
-
- European Superleague where 20 teams play each other twice scoring 2
- points for a win.
-
- When National teams are loaded the choices are:
-
- Euro Cup with 32 teams and no 2 leg matches.
-
- League of Nations where 16 teams play each other once scoring two
- points for a win.
-
- European Championship where 8 teams are divided into 2 sub leagues of
- 4 teams each. Each team plays every other team within the sub league
- once in the first phase of competition. After all matches within the
- sub-league are played, the bottom 2 teams of each league are
- eliminated and the winners of each league play the second placed team
- in the other leaguein the semi-finals. The winners of the semi-finals
- then go on to play the final.
-
- When Custon teams are loaded the choices are:
-
- The Egg Cup with 64 teams and single leg matches except for the
- two-leg semi-finals and final.
-
- The Chicken League with 2 teams playing each other 5 times scoring 3
- points for a win.
-
- There is no limit to how many of the teams in all these specials can
- be selected as player teams but the player(s) should select at least
- one team as a player team if he/she wishes to play in the relevant
- competition.
-
- PRE-MATCH TACTICS.
-
- Before each match every player team is given the option to re-arange
- the tactical layout of his/her team. The formation can be changed by
- selected by the appropriate grey box. There is a choice between 8
- formations:4-4-2,5-4-1,4-5-1,5-3-2,3-5-2,4-3-3,All Out Attack,All Out
- Defence. Sustitutes are highlighted in the player list. To change
- players around on the field or to swap a substitute with someone in
- the starting lineup, select the name of the player to be moved from
- the list of names down the lefthand side of the screen and then pick
- his new position within the formation. The renumbering of swapped
- players is automatic. The likely formation of the opposition team for
- the current match can be seen if View Oppo is selected (press the fire
- button to exit). Once the player is happy with the team selection Play
- Game should be selected using the joystick with which he/she wishes to
- play the game itself.
- For a 2 player game both players will be allowed to edit their own
- team formation in turn before play commences. And then BINGO BONGO let
- the fun begin!!
-
- Note from MUNCHIE! If these docs are hard to read.. dont blame me!!
- I just typed them in...
-
-
-
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-
- +-------------------------------------------------------------------------+
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